By Tekla Perry GMTIs Drone Racing the Next Consumer Fad? Game of Drones Hopes So
Photo: Game of Drones
Marque Cornblatt, CEO of San Francisco-based Game of Drones, sees a lot of “pain points” in today’s drones. (In startup speak, “pain points” means “problems”。) They’re expensive, they’re hard to learn to fly, and they’re fragile, he says.
So last year, Game of Drones got a hard-to-destroy drone body (with no motor or electronics on board) to market via a successful Kickstarter campaign. This drone kit was targeted at hobbyists who know enough about drones to build them, and wanted to engage in drone combat—or at least not have to repair their drones after crashes. The drone body sells for $140. The company then added complete build-a-drone kits for $400 to $700 to its offerings.
Next year, Game of Drones will move beyond kits for do-it-yourselfers and bring out a ready-to-fly racing drone, Cornblatt said last week, speaking to a crowd of investors, journalists, and other entrepreneurs attending the Highway 1 accelerator’s demo day. The Flow State Tantrum, or FST, will be designed for people who want to use a drone right out of the box.
The under-$500 gadget will have a built-in camera that sends video to a handheld controller or to virtual reality glasses; the viewpoint will make the user feel like he’s in the drone’s cockpit, Cornblatt says. The controller will have all the smarts needed to set up and operate the drone—no separate computer necessary. And the system will require the user to complete a series of “flight school” lessons before turning over complete control, so “you don’t immediately crash your drone onto the White House lawn,” he says. A flight simulator built into the controller will allow drone enthusiasts to practice their flying skills without even putting the drone into the air.
Cornblatt thinks drone racing, and other drone games, are going to be a huge market, and may even turn drone gaming into a spectator sport, as has happened with video gaming, or “e-sports.”
Cornblatt had mockups of the FST on hand at Highway 1’s demo day, but refused to let them be photographed; they are smaller than Game of Drones current models, measuring 280 mm (about 11 inches) across. The company expects the FST to be officially introduced this fall.
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為了讓無人機更耐“斗”,Game of Drones要打造一臺“堅不可摧”的無人機 is無人駕駛賽車未來消費時尚嗎?游戲無人機希望so
照片:無人機
品牌康布拉特游戲,三藩的CEO的游戲為基礎的無人機,看到很多的 痛點 在今天的無人機。(在啟動時說, 痛點 是 問題 。)他們 再貴,他們‘ 再難學飛,他們 是脆弱的,他說。
去年,游戲無人機有硬摧毀無人機體(船上沒有汽車或電子)通過一個成功的Kickstarter的運動市場。這種無人機的套件是針對愛好者知道 足夠的關于無人機的建設,和想從事無人機作戰 或至少沒有崩潰后修復他們的無人機。該無人機的售價為140美元。公司隨后補充完成build-a-drone包為400美元至700美元的產品。
明年,游戲無人機將超越 包DIY 并提出了飛行準備賽車的嗡嗡聲,康布拉特上周說,跟一群投資者、記者和其他企業家參加公路1加速器 的演示日。流動狀態的發脾氣,或FST,會設計的人誰想要使用 無人機開箱。
下500美元的設備將有一個內置的攝像頭,將視頻發送給手持控制器或虛擬現實眼鏡 的觀點會使用戶覺得他’ 在無人機 的駕駛艙,康布拉特說。控制器將所有的智慧需要設置和操作無人機 沒有必要單獨的計算機。然后系統會要求用戶完成一系列的 飛行學校 之前完全控制的教訓,所以 你不立即崩潰你的無人機 在白宮的草坪上, 他說。飛行模擬器內置的控制器將允許無人機愛好者練習飛行技巧甚至沒有 把無人機進入空氣。
康布拉特認為無人駕駛賽車,和其他無人機的比賽,將是一個巨大的市場,甚至可能把無人機的游戲變成一個旁觀者,如發生與視頻游戲,或 電子競技。
康布拉特有樣機的FST手頭上1號公路 的演示日,但拒絕讓他們拍照 他們比無人機 游戲 電流模型,測量280毫米(約11英寸)在。 該公司預計,FST是正式介紹這個秋天。
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